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Phil Chu, Technicat LLC

Las Vegas, Nevada, United States https://technicat.com/


technicat @ Github technicat @ Mastodon

Developing software since the 80s


working for myself @ Technicat LLC

January 2000 to present

Consulting and contract development, self-publishing apps and games.

working for the man @ various

June 1988 to June 2001

Journeyed through the semiconductor, defense, space, computer graphics, mobile Internet, and video game industries.


Talk Dim Sum @ Technicat

developer, publisher from January 2014 to present

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Your dim sum companion. Read about dim sum and learn how to pronounce the dishes. Available on Itch.io and the App Store.

app: iOS, Swift, dim sum

HyperBowl @ Technicat

developer, publisher, licensee from December 2008 to December 2019

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Be the ball! A Unity reimplementation of the classic bowling game, licensed from Hyper Entertainment.

game: bowling, 3D, Unity

Cinefex iPad Edition @ Cinefex

developer from April 2016 to present

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An iPad reader for the Cinefex visual effects magazine, with extras such as videos and image galleries.

app: iOS, magazine, visual effects

Emo-Ray vs. the Intergalactic Teddy Bears @ Heavy Water

programmer from September 2011 to December 2011

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A Playstation Home driving/shooting game with alien invader teddy bears.

game: Playstation 3, Playstation Home, virtual world

RC Rally @ Heavy Water

programmer from September 2011 to December 2011

A Playstation Home multiplayer racing game.

game: Playstation 3, virtual world, racing

Blue Mars @ Avatar Reality

programmer from September 2007 to January 2011

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A 3D virtual world implemented with CryEngine.

virtual world: CryEngine, metaverse, Lua, C++

Nendo @ Izware

programmer from May 2007 to June 2007

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A nifty 3D modeler originally developed at Nichimen Graphics.

graphics: 3D, C++

Darkwatch @ High Moon Studios

programmer from September 2006 to April 2007

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A vampire western for Playstation 2 and Xbox. demo builds.

game: Renderware, Xbox, Playstation 2, Lua, C++

Fugu Games @ Technicat

developer from June 2007 to present

Small games released as webplayers, Mac widgets, and mobile apps.

game: 3D, 2D, Unity, J2ME, C#

Tech Deck: Bare Knuckle Grind @ Visionscape Interactive

programmer from December 2003 to May 2004

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A skateboarding game bundled with Tech Deck figures.

game: Windows, Renderware, C

HyperBowl @ Hyper Entertainment

programmer from January 2001 to June 2001

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A 3D attraction bowling game, rolling in fanciful locations.

game: 3D, Windows, arcade, attraction, C++

Neomar @ Neomar

programmer from December 1999 to July 2001

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One of the first mobile web browsers, conforming to WAP standards.

enterprise: WAP, HTTP, mobile, Java

Leverage for Scheduling @ Interval Logic

programmer from December 1998 to December 1999

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Supply chain scheduling software for semiconductor fabs. Managed the group reponsible for installation, XML interoperability, and user interfaces.

enterprise: Java, XML

Leverage for Planning @ Interval Logic

programmer from November 1998 to November 1998

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Supply chain planning software for semiconductor fabs. Upgraded from Tcl to TclPro.

enterprise: Tcl

Mirai @ Nichimen Graphics

consultant from September 1997 to September 1997

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Successor to N-World

graphics: 3D, OpenGL, Windows

N-World @ Nichimen Graphics

programmer from December 1995 to June 1997

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A 3D modeling and animation package descended once upon a time from the Symbolics Graphics Group (written in Lisp, shhh!).

graphics: 3D, OpenGL, Irix, Windows

ORBIS @ JHU Applied Physics Lab

programmer from December 1992 to December 1993

An expert system for submarine simulation.

government: Distributed Interactive Simulation, Lisp, C++

Proposal Entry Processor @ Space Telescope Science Institute

programmer from November 1990 to May 1992

A syntax-directed Emacs mode used by astronomers and Institute staff to prepare and edit Space Telescope observation proposals.

government: space, emacs, Lisp

Database Accelerator @ MIT

programmer from October 1989 to October 1990

A computer architecture based on content-addressable memories. Implemented compilers and simulators and simulations for the Database Accelerator and Content-Addressable Parallel Processor.

research: VLSI, CAD, Lisp

DROID @ Texas Instruments

programmer from May 1988 to September 1989

A VLSI layout synthesis tool, used in-house to design new products, running on TI Explorer Lisp Machines. Added optimizations and other improvements, skipped most of the meetings (also an optimization).

enterprise: VLSI, CAD, Lisp

Multilisp @ MIT

student from September 1987 to May 1988

Bachelors thesis project implementing an Othello game in Multilisp (Multello) to run on the Concert 32-processor computer, trying various parallelism strategies to compare processor utilization and final performance.

research: game, parallel processing, Lisp


student from June 1987 to August 1987

Part time student work on a graph display for the the START natural language parser, then running on Symoblics Lisp machines.

research: natural language, Lisp


Learn Unity 2014 for iOS Game Development

Published June 2013 by Apress

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Introduction to mobile game development with the Unity game engine.

Technicat on Software

Published January 2015 by self

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Collection of software development essays.


Johns Hopkins University

September 1991 to May 1993

Masters degree in Computer Science, 3.x GPA

AI, computer graphics, automata, algorithms, compilers, functional programming

Massachusetts Institute of Technology

September 1984 to May 1988

Bachelors degree in Computer Science and Engineering, 3.x GPA

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6.001, 6.002, 6.003, 6.004

West Senior High School

September 1981 to May 1984

High school degree in Iowa, 3.x GPA

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Native speaker in English

Food in Cantonese

Kdrama phrases in Korean



adoption, cat cafe, lucky cat, samurai cat


Asian-American fiction, graphic design, graphic novels, history, philosophy, scifi, spy stories, technology


kdrama, scifi, MMA


English, Spanish, Chinese, Korean, Japanese


Motown, NPR Podcasts


piano, video games


App Development (Experienced)

Flutter, J2ME, SwiftUI, Xamarin

Game Development (Experienced)

CryEngine, Godot, Havok, Qube, Renderware, Ren’py, Scaleform, Unity, Unreal

Graphics (Experienced)

Direct3D, OpenGL, Processing

Programming (Experienced)

6502, BASIC, C, C++, C#, Dart, Java, Javascript, Lisp, Lua, Objective-C, Perl, PHP, Python, Swift, Tcl

Writing (Experienced)

English, books, press releases


Leverage for Planning/Scheduling

Interval Logic on April 1999 project image

They misspelled my name.

Maritime Simulation Demonstration

ARPA on October 1993 project image

They misspelled my name, too.

First Hubble Servicing Mission

Space Telescope Science Institute on December 1993 project image

Includes a patch flown on the first Hubble servicing mission. Best workplace award ever. And they got my name right.


Neomar stock

Neomar on July 2000

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Former client

I still think you’re a good programmer.

Prospective client

I’ve got a genius app idea!